Games@GeorgiaTech Speaker: Bernie DeKoven

April 30, 2014: 5:00pm

Playfulness has been the foundation of Bernie’s teachings for more than 45 – as an elementary school teacher, curriculum developer, founder of The Games Preserve center for the study of play, architect of the New Games Training, game designer and critic, author of The Well-Played Game and, most recently, and relevantly, A Playful Path.




Games@GeorgiaTech Speaker: Nick Taylor

April 17, 2014: 11:30am

Dr. Nicholas Taylor (  is Assistant Professor of Digital Media in the Department of Communication at North Carolina State University. His work applies critical, feminist and socio-technical perspectives to experimental and mixed-methods research with digital gaming communities. Recently, this includes an educationally-focused ethnography of League of Legends players, micro-ethnographic analyses of play in Telltale’s The Walking Dead, and design-based research of a game design curriculum for non-programmers. He also co-directs the CIRCUIT Studio (, a collaborative makerspace and digital media research lab at NC State.



Games Pedagogy Lunch

April 8, 2014 11:00am

If you are teaching about games, teaching games to teach other topics, or developing games for learning, come tell us what you are working on and explore potential synergies and collaboration. RSVP by APRIL 1.


bondGames@GeorgiaTech Speaker: Susan Bond

April 7, 2014: 5:00pm

Susan Bonds is a pioneer in experiential storytelling—the art of crafting immersive narratives that spill off the screen allowing audiences to participate across platforms—and the driving force behind 42 Entertainment’s critically acclaimed interactive experiences. A former engineer and Imagineer, Susan has evolved 42 Entertainment over the past decade from its roots in alternate reality gaming to a unique position at the intersection of entertainment and marketing.  Her numerous awards include two Cyber Lions Grand Prix for Why So Serious? (The Dark Knight) and Year Zero (NIN’s concept album), the THEA Award for Flynn Lives (TRON: Legacy), multiple Webby Awards and the Distinguished Alumni Award from Georgia Tech in 2013.


foodGames Research Lunch

March 11, 2014 11:00 am
This will be an opportunity to talk about your current and future games research, as well as to discuss possible collaboration and joint grant opportunities, and campus resources for games research. This lunch will be particularly useful to people who wish to do games research but don’t have any prior experience, or need to bring game designers onto a team for grants or projects. RSVP by MARCH 4

The Jim Henson Legacy at the Museum of the Moving“Curating Video Games” Salon

March 6, 2014 5:00pm

Carl Goodman was one of the first museum curators to investigate practices of digital curation and exhibition, and the AMMI was one of the earliest museums to start collecting video games. Join us for an informal conversation with Carl about how curating digital media and video games has evolved over the past two decades, and where  the role of museums in legitimizing video games as a cultural form.




reactivismRe:Activism Atlanta: Playtest

Feb. 23, 2014, 11:00 a.m.

The Emergent Game Group is running a playtest for their new design of the big urban game Re:Activism, originally developed by the PETLab at Parsons The New School. This modular design of Re:Activism gives players a condensed experience of activist history in Atlanta. Players travel around to downtown sites that are tied to historical moments of activism and complete challenges related to those events. The playtest will take place on February 23rd from 11:00am – 1:00pm and players will start at Pemberton Cafe at 121 Baker Street NW. To sign up or for more information, please email




Games@GeorgiaTech Speaker: Deborah Thomas

Feb. 20, 2014, 11:30 a.m.

Deborah Thomas is owner of SillyMonkey, LLC, a game-based learning business. Early in her career she was a public education teacher at one of the worst performing middle schools in the country, she drove her students’ SAT scores up 30 percent by using innovative educational techniques she created. She applied that same passion for helping people retain learning objectives through games as a trainer/designer /manager for Fortune 500 companies including the Coca-Cola Company. Now, she provides services for clientele of beverage, manufacturing, energy, pharmaceutical, sales, customer service and finance companies. Deborah was honored to receive the 2011 Best Fun and Serious Game Award Europe, 2009 ASTD Dugan Laird Award, 2009 ASTD Atlanta E-Learning Excellence, 2009 finalist National Association of Women Owned Business. Deborah is president of the Atlanta Ch of Georgia Game Developers Assoc, a past pres of the North American Simulation & Gaming Association. She was VP of Professional Development for the Atlanta American Society of Training and Development. President of Georgia Game and Development Association Atlanta 2008-2012




Games@GeorgiaTech Speaker: Martin Ericsson

Feb. 6, 2014, 11:30 a.m.

Martin Ericsson is a lifelong interaction and participation writer with an academic background in drama and games studies. He has produced and written more than thirty pieces of participatory art and entertainment ranging from collaborations with Hollywood screenwriters like Tim Kring and Joss Whedon to decadent live-action stagings of Shakespearian tragedy and interstellar warfare. Ericsson works as a freelance lecturer, interactive author and occasional model.



Jonathan Gratch

Games@GeorgiaTech Speaker: Jonathan Gratch

Nov. 11, 2013, 11 a.m.

Jonathan Gratch is a Director for Virtual Humans Research at the University of Southern California’s (USC) Institute for Creative Technologies, Research Full Professor in the Departments of Computer Science and Psychology, and co-director of USC’s Computational Emotion Group.

Gratch’s research is directed toward developing human-like software agents for virtual training environments and to use these computational methods to concretize psychological theories of human behavior. Specifically, I investigate how algorithms can control the behavior of characters in virtual worlds, endowing them with an ability to think and engage in socio-emotional interactions with human users, using both verbal and nonverbal communication.

His talk will take place in the Technology Square Research Building, 2nd floor, GVU Center Cafe. For more information contact Mark Riedl at



TEDx Peachtree 2013 Speaker Spotlight: Mark Riedl

Nov. 8, 2013

Mark Riedl, Professor of Interactive Computing and Director of the Entertainment Intelligence Lab at Georgia Tech, will be one of the featured speakers at TEDx Peachtree 2013. Riedl’s research focuses on the intersection of artificial intelligence, virtual worlds, and storytelling. His work on computational narrative intelligence catalyzes a number of important capabilities and applications that benefit humanity.