Lab - ACME

Director: Ellen Yi-Luen Do

Welcome to ACME lab (A Creativity Machine Environment)!

Why creativity machine? Well.. we believe everyone can be creative because everyone has the ability to make things. Why machine? Human beings are wonderful, intricate machineries! In the efforts to understand human intelligence and creativity (cognition), or how people design everything (from their meals, to furniture, house, or software programs), we build models and machines (theory and model) to attempts to explain, and simulate, or to explore the boundaries of these ideas that are inside blackboxes.

What do we do? We are interested in everything about design computing and cognition! From ambient intelligence to physical computing, from sketch understanding to intuitive design tools, from web log analysis to social networking, from patient communication systems to ubiquitous computing, from interactive furniture to architectural robotics, just to name a few.



Director: Brian Magerko

The ADAM Lab explores the intersection between cognition, creativity and computation through the study of creative human endeavors and by building digital media artifacts that represent and/or our findings.  Applications of our findings range from AI-based digital performance to interactive narrative experiences to educational media design and development.



Lab - AR Game StudioAugmented Reality Game Studio

Director: Blair MacIntyre

The Augmented Reality Game Studio, a partnership between the Augmented Environments Lab at the Georgia Institute of Technology, the Atlanta campus of the Savannah College of Art and Design and Qualcomm, was a research and design center aimed at pioneering new advancements in mobile gaming and interactive media. Located in the Augmented Environments Lab on Georgia Tech’s Atlanta campus, the game studio buildt upon the creative and technical talents of the Georgia Tech and SCAD students and faculty, and uses Qualcomm’s augmented reality platform and related graphics technologies to produce new application concepts and prototypes.



imgres-5Design & Intelligence Laboratory

Director: Ashok K. Goel

The Design & Intelligence Laboratory conducts research into computational creativity, design and modeling. The goals of our research are to model human creativity in practical tasks such as conceptual design of complex systems, develop interactive tools for aiding humans in creative tasks, and build creative machines. Our research posits analogical thinking, design thinking, systems thinking,visual reasoning, and meta-thinking as fundamental processes of creativity. Computer-aided design and computer-supported learning provide two real-world domains for exploring these processes. For example, current projects explore analogical reasoning in biologically inspired engineering design, visual reasoning on intelligence tests, and meta-reasoning in game-playing agents.



Lab - DWIG copyDigital World & Image Group

Director: Michael Nitsche

The Digital World & Image Group is part of the Digital Media program at the School for Literature, Media, and Communication at the Georgia Institute of Technology. It is directed by Michael Nitsche.

Our mission is to improve interactions between people with the help of digital media.

We consider interactions as performances in the virtual as well as physical space. Our goal is to improve the creative use of these spaces and reclaim them for their inhabitants.

To achieve this, we experiment with creative media and digital craft.



Lab - EGGEmergent Game Group

Director: Celia Pearce

The Emergent Game Group {egg} was formed in 2006 by Georgia Tech Digital Media faculty member Celia Pearce to investigate the many facets of emergent cultures in multiplayer games and virtual worlds, and to explore design strategies that promote emergent social behavior. We frame our work as “design research,” which integrates outcomes from our sociological and anthropological research  into design practice. The {egg} is housed within the Experimental Game Lab (EGL) in Georgia Tech’s TSRB.


Entertainment Intelligence Lab -

Entertainment Intelligence Lab

Director: Mark Riedl

The Entertainment Intelligence Lab investigates computational approaches to creating engaging and entertaining experiences. Some of the problem domains we work on:

  • Artificial intelligence
  • Computer games
  • Storytelling
  • Interactive digital worlds
  • Adaptive media and procedural content generation
  • Believable virtual characters

We focus on computationally “hard” problems that require automation, just-in-time generation, and scalability of personalized experiences.

One of the central themes of the lab is intelligent narrative computing. Narrative is a cognitive tool used by humans for communication, sense-making, entertainment, education, and training. The goal of this research is to discover new computational algorithms and models that can facilitate the development of intelligent computer systems that can reason about narrative in order to be better communicators, entertainers, educators, trainers, and in general more capable of interacting with humans.




Experimental Game Lab

Director: Celia Pearce

The Experimental Game Lab (EGL) is research resource for a broad array of research and experimentation that brings together humanities, computer science, design and the arts through a unique blend of theory and practice. EGL projects aim to investigate and extend the expressive capabilities of games, to foster both collaboration and critical analysis, and to better understand and influence the role of video games in culture. The EGL provides access to a number of contemporary and legacy game consoles, along with an extensive library of video games, books, magazines and board games, as well as game development work sessions and collaborative work space. Hosted by the school of Literature, Media and Communication, the EGL is housed in the TSRB and is primarily accessed by faculty and students in the Computational Media Undergraduate and Digital Media Graduate Programs. The EGL hosts special interest groups, playtests, guest lectures, collaborative teams and demo presentations. It is also home to the Emergent Game Group {egg}.



Georgia Tech Game Studio

Georgia Tech Game Studio

Directors: Ian Bogost and Blair MacIntyre

The Georgia Tech Game Studio is a new, internal, by-application game design and development organization focused on facilitating the creation of novel, excellent, complete games. The Studio aims to increase the Institute’s reputation in the production of original games, both through commercial success and participation in competitions and festivals.  The Studio will help participants conceptualize, design, develop, and release original games by providing space, materials, and industry advisement. The GVU Center and Institute for People and Technology are funding partners of the Georgia Tech Game studio launch.